Struct not loading on start up... but game (and the inventory the struct is part of) runs fine.

I get a load error for the past few weeks when I open the editor for my project.

The Error is: Failed to load /Game/BluePrints/InvSlotStruct.InvSlotStruct Referenced by MasterGameInstance_C .

The thing is when I run the game everything in my inventory works fine.

This question is just a general… has anyone ever seen something like this where a struct doesn’t appear to load - but everything works fine relating to that - so maybe there is just some start up config box I need to check or something like that?

If the game instance is a blueprint, try opening it and click File > Refresh All Nodes. I had structs that were renamed do something similar. Some times a refresh can fix it. Also in the browser you could try right clicking the content folder and select Fix Up Redirectors.