Ahh ok, that might be the case. I declared all my Delegates in C++, so they are usable in C++ and Blueprints.
I haven’t tried BP event dispatcher for this case. Thanks for checking!
Ahh ok, that might be the case. I declared all my Delegates in C++, so they are usable in C++ and Blueprints.
I haven’t tried BP event dispatcher for this case. Thanks for checking!