I’m using 4.7.2, all is done in Blueprint.
I’ve made a video about bug - here what I’m doing:
I duplicated a function that has many “make struct” inside to make arrays. One function makes arrays for “Pistol Mods”, other for “Shotgun Mods”.
Whenever I edit a “text” value from one function, it also takes over changes to other function.
If I change name of a Pistol mod and press compile, it gets overwritten by Shotgun mod in other function in same position. When I change Shotgun mod, changes are also visible in Pistol mod struct.
Watch video: - YouTube