Struct "Break" etc. only for Bluerints?

Just wondering that when creating and editing Structs in a BP using “break” etc. is only for BPs? When using C++ creating and editing Structs there is no such thing.

you don’t “break” structs in C++, but you can access its individual variables directly though.

eg:

given MyStruct(float, bool, vector)

you can do “MyStruct.float”

which is kind of like a break :slight_smile:

Yeh I was mostly sure as I don’t use C++ that it would work without it’s for BP only. :slight_smile:

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