Just wondering that when creating and editing Structs in a BP using “break” etc. is only for BPs? When using C++ creating and editing Structs there is no such thing.
you don’t “break” structs in C++, but you can access its individual variables directly though.
eg:
given MyStruct(float, bool, vector)
you can do “MyStruct.float”
which is kind of like a break
Yeh I was mostly sure as I don’t use C++ that it would work without it’s for BP only.
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