Struc operator overload for BP

I made a simple UStruct:



USTRUCT(BlueprintType)
struct FResolution
{
	GENERATED_USTRUCT_BODY()

public:
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Resolution")
	int32 Width;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Resolution")
	int32 Height;

	FORCEINLINE bool operator==(const FResolution& Other) const
	{
		return (Width == Other.Width) && (Height == Other.Height);
	}
};


But i can’t seem to be able to use the “==” operator in BP, did i miss something ?

I just started working with c++, so everything is new to me.

Ok i realized that in BP, the == is actually a separate node, nothing to do with the operator.