Hi!
As the majority of people already said, your work is really amazing. I’m still very impressed by your fuzzy grass - can you give us more detail about it, since i guess, you don’t have that much time for a tutorial?
- How did you’ve build up the geometry for the grass? are those single blades with cards as LOD’s?
-> If you did just used cards, did you managed to get this fine detail on each blade via supersampling? - Is the grass-geometry casting shadows or did you manage to get some “depth” via shader?
- Did you’ve “injected” some of the landscape color into the grass?
- Did you altered the vertex normals on the blades/cards to go “straight up”?
- It may sound stupid, bud did you even used SSS (two sided foliage)?
-> If yes, do you’ve used a mask for it? - How many variations of grass did you used for the screenshots?
Your work is really good and shows the capabilities of the engine to some great extend, especially your last posted screenshots.
Really inspiring and forward-thinking!