Hello,
I created a project some time back in 4.16, and I had added a piece of code to the project to get the version number of the project and show it on a UI in the menu. That’s it.
Now, when I try to open my project in 4.18, I get the following error:
The following modules are missing or built with a different engine version:
UE4Editor-game.dll
Would you like to rebuild them now?
If I click yes, I get an error: Could not be compiled, try building from source manually.
If I click no, I cannot open my project.
How do I remove the c++ features from my project, returning it to a blueprint-only project? I know that blueprint-only projects can easily transition from engine to engine, and I don’t really need the baggage that c++ brings with it!
Thanks, Mark