Been trying to find an answer to why there are stripes appearing in the render when using MRQ.
Turning down Final Gather Quality in the Lumen roll out seems to solve the issue but I cant find anywhere as to why the quality is causing this issue.
Another thread suggested light radius being too large and adjusting the shadow bias to fix but these didn’t remove it.
The best solution I’ve got is to lower the quality but I don’t know why.
Running on a 3090 in UE 5.3.
