I thought this would have been fairly simple but struggling for some reason.
I want an NPC character to perform several animations in my Map.
Example:
Animation Sequence 1 : has the NPC walk from point A to point B while observing his employees
Animation Sequence 2 : Then NPC folds his arms and idles for a bit.
Animation Sequence 3 : NPC turns around and walks back from point B to point A
I tried placing all 3 animations into an Animation Montage. All 3 animations have Root Motion but check box unticked.
AS1 fires off with no issue, once it gets to AS2, the NPC snaps back to its starting position then animation plays. Then AS3 fires off again playing at the NPC’s starting position.
The objective is to have all of the AS’s to play where the previous AS ended (location of the NPC)
I saw a video using the Animation Sequencer perform this perfectly but I dont want this to be a sequence. I want the NPC to perform its animations while you as the player character move around and interact in the world setting.
You probably need that root motion! What root motion does is it changes the root of the actor as the movement goes. You probably just need to enable root motion on the actor blueprint, and get the settings just right on the animations as well.
Hope this helps, let us know with pictures if there’s more we can do!