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String replication?

I’m curious about how much bandwidth is used when replicating strings.

In the UDN docs, it doesn’t mention strings at all: https://docs.unrealengine.com/udk/Th…tionNotes.html

If the string is longer, does that use more bandwidth, or is the allocation fixed? What is the max size of string that can be replicated?

Any insight is welcome.

I think i just found the answer to my second question:



**Strings, Structs** - Must be less than 448 bytes or the variable will starve the rest of that particular actor's variables


As per: https://docs.unrealengine.com/udk/Th…plication.html