Hello Dear Forum
In my third person blueprint I have incoming string messages that i have parsed and split into an array that have position coordinates that I want my character to be at. But instead (even though it’s printing the location numbers successfully) it’s directing my character into the middle of the level 0,0,0, . !? (see pictures)
![img 1 of character told to move to strings xyz coordinates]
![img 2 of in game showing print screen of current location (purple) (compared to desired (rgb printed) locations and thus line traces of character wrongly heading to 0,0,0, of the world]
may be my incoming number messages are too small (they’re coming from a unity3D world. and may be i should be casting this to the level blueprint in some way!?
Thank you in advance.