I’ve setup orientation and stride warping inside my character’s animation blueprint. This works as intended on a full mesh. However when I breakup my character into modular parts (head, body, arms, legs) and use the head as the leader pose component, orientation warping still works, but stride warping makes the stride close to 0 for any movement. I haven’t been able to understand why the former works but the latter doesn’t. All of my modular meshes share the same bone hierarchy.