Has anyone here used Stride Warping before? I’m having an issue where I am not sure if I exported my animations from blender correctly. My animation has root motion, I exported with the root motion going X meters in a direction. I then bring into UE and enable Root Motion, Lock Location and whatever the third option is. When I debug with the stride warping node, the IK spheres move with the feet, but the adjustments for the IK feet just go up in down in the center of the character. My feet are still sliding quite a bit and I am using this as the speed
for the “Graph”
ZSCharacterMovement = ZSCharacter->GetCharacterMovement();
// Initialize character movement
Speed = UKismetMathLibrary::VSizeXY(ZSCharacterMovement->Velocity);
Any ideas what I am doing wrong?