Hi all, I’m playing around with the Lyra animations and retargeting them to the metahuman base skeleton, and noticed something really weird with the Stride Warping… Where initially the character isn’t lifting their feet while moving, so I decided to check out the value of the Stride Warping Alpha variables and placed a Log String node after the Stride Warping node to log the value of the alpha, and as soon as I place that Log String node, the Stride Warping starts working, as soon as I remove that Log String node, the Stride Warping stops working… Is there something here I’m missing, or is there a bug here?
I’m getting the exact same bug with UE5.3. Did you ever find out why?