Hello everyone!) What could be the problem? Does stretching appear on UV in Unreal? In Maya and Painter, the texture is displayed without stretching.
https://drive.google.com/drive/folders/1LNiAUjGvpFWnjHvyoh7v-K3WG9FzPBGT?usp=share_link
Could you provide an image?
If there is texture stretching it is likely due to a stretched UV map or a stretched texture. It could also be connected to Texture MipMaps.
hi @Antonf1
Are you importing the UV maps? or is Unreal using some default?
Have you tried remapping the UVs with Unreals auto unwrap feature?
also as @EliasWick stated check the texture is not stretched inside Unreal
I agree not always the best, but if that worked then maybe the original UV wasn’t exported from his 3D package or some settings were not correct on the export. Just something that can help towards diagnosing the issue.
As I do not use Painter or Maya I cannot really comment on the export routines and settings I’m afraid.
Good tip on checking the UV thought in the mesh viewer
Luck would have it, a recent post:
Not sure how relevant
Thanks for the answers. The model and UV were made in Maya. There the texture is displayed without stretching. Also in Painter without stretching. I tried to import it into Blender, it also has a texture without stretching. But in Unreal, the texture is distorted. If you go to the UV Editor, everything looks good.
Is it a problem in the Material? Is there something strange looking in there?
Have you tried making a new material that just references the texture and nothing else and putting that onto your mesh?
How did you actually fix it? I see the difference in the 2 images, the UV was stretched now we see it compared to how it should be. Would be good to enlight others what steps you took to fix it.
Sometimes the simplest option is the right or best 1! good work




