I just saw the Fortnite level design stream event yesterday and I liked how the cliffs were made.
It sounds stupid but I’m wondering how to achieve this kind of result without having the rock texture stretched by the sharpness of the cliff.
I use a landscape terrain and one cliff is very straight, almost horizontal and the UV are very deformed, so when I paint texture it’s not good.
The solution I found was just making a mesh in blender that covers the cliff but it’s time consuming and it brings blending issues with terrain
Thank for help