Is there a simple way to paint textures on a Landscape without them being stretched when the surface isn’t flat.
I read something about triplanar mapping but I am new to materials and shaders. Isn’t there an easy way to fix that?
Glad to hear you got it working. If possible, you should maybe post some screens of the finished product and material in case others come across the same issue.
I used a heightmap with only black and white for the landscape I had to retopologize a little and smoothed it because in a 90 degree angle it wouldn’t work but I don’t know why