Stretched Landscape Textures When Painting With Landmass

Hi,

I’m using the Landmass Plugin to paint my Landscape procedurally. E.g., I’m using the river’s spline to paint a “Creek” material overtop of my “Grass” material. However, it seems to be stretching the UVs/material wherever the transition occurs. If I set the opacity of the Layer Painting to be less than 1 (red circle on the right), the stretching doesn’t seem to happen. However, I don’t want it to be less than 1 because I sample these Paint Layers for my Landscape Grass, and if the Opacity of “Creek” is less than 1, then my Landscape Grass will grow on it. Any help would be greatly appreciated.


Thanks,

Aidan