When I apply a working baked animation to a Metahuman inside a camera sequencer, it stretches some body parts (they remain in the position of the pre-animated figure). I have animated 2 other Metahumans this way and they did not do it. I cannot figure out what I did differently to cause this. Using UE5.2.
fixed it right after posting, the solution is to set keyframes in the animation sequence setup at start and end before baking it out (even though I am just posing them and not animating the Metahumans, this one needed it, the others didn’t for some reason).