Stretch seamless Texture

Hi, i want tiling textures to be streched on v or u, over similiar meshes, could someone help me with the node setup?
Tahnks for ur time.

Multiply the R and G channels separately by 2 different parameters before going into the texture coordinate input.

Add one constant node for the U and another for the V, append both, then multiply with your texture coord.

Hey, okay got it so far for my materials with world position and the setup attached – but i have a problem with the the stonewall, i cant get the area right (red marked) :frowning:

You’ll need to use something like triplanar projection to get textures to fully wrap around an object in 3d without UVs.