stretch an image over merged static mesh

Hey! I’m trying to make a custom shaped screen with an image stretched over it. My thought was to create the shape using different cube actors and then merge them into a static mesh. But whenever I add the material to it containing the texture(image). It seems to repeat itself where the cubes were originally. What am I missing? Am I going about this the wrong way?


You need to manipulate materials UV mapping:

This is tut about world UV mapping (not sure if it has newest material nodes for it) :