Street and pavements - Collisions

Hello,

I’m currently making an environment/archviz project and I’ve hit a small roadblock, I need to make some vehicle and pedestrian streets, which are quite long. If they were straight i would have no problem making collision convex meshes, but I want the streets to be uneven.

What would be the best way of dealing with collisions here or perhaps there is another method of creating streets here?

For streets you could use the spline tool -> https://docs.unrealengine/latest/INT/Resources/ContentExamples/Landscapes/1_2/index.html :slight_smile:

Otherwise you will have to use one of those ways to create a collision:

Been using those methods, just this object is quite big. Is it more common to just separate this sized objects into smaller or use landscape for it? Also, how complex can a collision convex be?