Been lost on this for a while. I’m trying to figure it out but there is still next to nothing out there. The profiling options ‘stat virtualtexturing’ and ‘stat virtualtexturememory’ don’t seem to give me any information. The r.VT.Borders command to visualize them doesn’t work. I’m really unsure how ue5 is treating VSTs using tiling textures. And i’m trying to figure out the UDIM situation but there is no way of seeing what parts of the texture are being loaded. Does anyone know how to do this?
A key question if have is If i pack a bunch of different objects into a virtual texture map, will ue5 only load the maximum resolution in UV space?
1 Like