So - for my project I want to have a series of procedural levels tied to each other. What is the best way to do this?
Say I want a large number of levels…could I have one level - that is filled procedurally - linked to itself again and again using data tables to record the state of the level once generated…or should I have a large number of levels…basically clones filled with procedural volume…or do I have multiple procedural volumes placed into my primary map and just load/unload as needed?
Without giving away too much - I’m after essentially a dungeon crawler with a large number(possibly infinite) of linked procedurally generated levels…just want to start out in the right direction…
Thanks!