The issue was the Director Fadeout track i used in let’s say Level1. When loading & unloading into Level2 the black screen of the fadeout stays! It does not reset. So keep this in mind, i was stuck a whole day at this. I finally asked myself hey, mayby it is the fadetrack? And yes it was…
My streaming levels stay loaded whatever i try
In BP of a specific level> create *LoadStreamLevel *(name of new level to load) > create trail out of the LoadLevelStream and create UnloadStreamLevel and name it. This works in my other projects in combination with a triggerbox, and should work with a delay connected to EventBeginPlay, or after ending a Matinee it should respond to Unload & Load?
On my recent project Unloading levels dos not work, not on EndEventPlay, not using a Triggerbox with Overlapping by Actorcamera or FirstPersoncharactercamera. The Streaming levels are also not unloading when using a delay between unloading or loading the streaming level. Or by just asking to unload in BP after some specific event like a Matinee, nothing works. The levels stay loaded! Why are the streaming Levels loaded when asked for them, but when i ask to unload it does not work! Do i miss something essential here? I added some levels i already build to my persistent level and am thinking of making one huge plane full of levels where i unload and load inbetween the scenes i need.
Idea is having the whole project build as one huge connected streaminglevels farm, and one empty persistent level as root for the music data.