It isn’t the first time, I’ve done level streaming using the level blueprint but I’ve never ran in such a incredible problem.
It’s Unreal 5.4 - I have one persistent level with the room, lights and static assets. sub-levels are just for changing the Screens and bring audience into the room.
The sub-levels starting as they should but they’re hidden. I checked everything a hundred times (also compaired it with older projects) but can’t find any wrong settings. I know sometimes it’s just a tick in the right or wrong box… -
I’d very appreciate any suggestions.
Screenshots:
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persistent level in edit mode:
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level blueprint of the persistent level:
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persistent level in game mode:
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persistent level in game mode after pressing the 1 key: