I’m trying to create a VR game where player remotely controls flying drone. I want to have a fairly big world and for that I’m using World Composition.
The player sits in front of a control stations, with displays showing him video feed from drone. But now is where my problem arises: world composition won’t stream levels around the drone, as it isn’t a player entity. So after flying for some time it crosses current level bounds and nothing happens.
The question is: how do I force world composition to stream levels around an actor that isn’t a player entity?