Streaming level offset causes problems with physics-objects

Hi!
I am having an issue with streamed level that I offset.

The streamed levels have physics-objects in them. The moment I offset the streamed level the physics objects wont follow and thus fall through the world.
This issue will only occur on the cooked version of the game. In editor it works fine.

I’ve tried:

  • Initially loaded
  • Initially visible
  • Streaming method: always loaded
  • Streaming method: blueprint (and loading it with blocking while loading through blueprint)

The only success I have is when I don’t offset the streamed levels. Then the physics-objects will occur at the correct place.

Any clues? What am I doing wrong?

Thanks
Stein