I use the level streaming skill. Each level fragment has its own navi bound volume。The issue is only the character I control can navigation the map, Ai controlled character can not move at all.
Any one met same issue before ? Thanks
I use the level streaming skill. Each level fragment has its own navi bound volume。The issue is only the character I control can navigation the map, Ai controlled character can not move at all.
Any one met same issue before ? Thanks
I’m not sure if it is a bug or not, but I noticed that the NavigationMesh project settings will override your placed NavMeshes always.
Maybe the way I use navi mesh is too complex. I will just use one navi mesh to cover all map, if performance is good
How about lighting ? Only use lights in root level , right ?
I’ve never had problems with lights in sub-levels.