This is kind of hard to explain, but maybe I am doing it the wrong way.
So I have this architectural design that I am planning to present in VR. There is a part of that design that has two variations, and I would like the client while being in VR that at the clicking of a button he could toggle between designs, this is not only one object, but several of them.
So I thought that I could use streaming levels for this, with a simple Blueprint I could load and unload the level showing the design variation inside the base design, this is in theory :).
Now when I try to bake the lighting I have conflicting issues. Because I have overlapping objects, this from both levels.
I have look for information about light baking on streaming levels, but everything seems to refer to different lighting situation (Day-Night) and not different geometry inside the same level.
Anyone has worked with something similar?? or has another way to resolve this issue?
To recap I have a basic level with architectural design, one section of that design will change loading and unloading a streaming level.