Streaming level events won't fire

Currently working on 5.3, blueprints.
When I load my level with a stream load, events of those won’t fire.
For triggers i checked the “Generate overlap events during level streaming” and set to “Always Update”, still doesn’t work.
Basic events like BeginPlay and OnTick are still working.
Also when I call events from actors’ event dispatchers, they still won’t do a thing even if i bind them manually from BeginPlay on a LevelBlueprint.

I’ve tried to put delays, tried to change collision responses, enabling them again. Nothing works. And the second overlap does nothing as well.
All of those events work fine, when you start from that level itself.

I’m on a deadline, the only thing that will probably work for me is to create actors with collision boxes for every event :frowning:

There MUST be a proper solution! Please help me!

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Can you give a specific example, with a piece of code?