Build Type: Binary
Build version: 4.17.1
Detailed description of the issue: I noticed that streaming is no longer experimental, but when I set an audio file to stream, packaged a build for android, and tested on Samsung Galaxy S7, the file was pitched up.
Repro Steps - Issue occurs 100 percent of the time.
- Action 1 Set audio file to streaming
- Action 2 On event begin play within the level blueprint, call the audio file using “Spawn Sound at Location”
- Action 3 Package for android, and play game. Notice that streaming audio file is pitched up
System Specs: Samsung Galaxy S7
Thanks!