Thank Ya’ll for those who came to watch the stream.
I have a Progress report of the game:
-The Stage Move with a Projectile Movement.
I’m using The Projectile Movement temporally. I’m planning to use something else to move it like matinee if I want it to move Dynamicly.
That thing with the Scene Capture and the cones is the Stage.
-I’ve Change the player Character
-Added two camera components. One Orthographic and the other Perspective.
I have this Idea in my mind wondering what would a bullet hell Game would look like if it in a Perspective view. So I added two different cameras so two switch with.
-I’ve added a Floor Mesh With a Scene Capture texture for the Orthographic View.
Originaly the Stage was not going to have a floor in Orthographic view, but I added it in with a Scene Capture because the Scene looked boring and flat without it.
-Enemys Spawn when the stages’ Capsule touches the Levels Trigger Boxes
I was Not to happy about how I got the Enemys to Spawn. Originally I wantted them to spawn on the Stage, but they slide though the Stage walls because they Do not have AIControllers when they spawn (Althought I do want them to Go though wall, so That was a happy Actident). I have to have the move along the stage just to get them to stay still. I hope I can find another Solution.
That about it. I might broadcast very early at 11:00 am Central.