I’ve optimized my game to take advantage of streamed levels. Streaming each room/area with a predefined door opening animation (idling in the middle of the animation to load the next room).
Great plan, but the gameplay takes a hit when taking advantage of it. Taking objects from the world reappear when leaving and reentering the room.
Whats the best practice for when we have dynamically changing items in a streamed map, that we don’t want to have reset every time the player leaves and enters that room. I want the variables to stick.
Do I have to work with a saving system? This would complicate things even more.