[STREAM REQUEST] Switching Weapons Game Logic?

Hi, didnt know exactly where to put this, so i hope i am not in the wrong place.

I watched a lot of live trainning streams and they are great. But i think something a lot of people would want to learn is how to make a proper weapon switching system with blueprints. That can be applied to all kinds of games and with features like clipsize, firerate, etc. I find hard to believe there isnt one already (because there isnt, right?).

Tried to find something in internet, and i watched a couple of tutorials but they are terrible and of course they lack the learning experience from Epic’s.

Its more like a curiosity, there are soo many live streams but none of em talk about this… and i think it is a pretty basic system for any game…

Wil people be interested on this or i am just wasting my time?

This? Database Error

Yup, but i was looking more for a video tutorial (with voice included, of course…) because its far easier to follow along and besides, a tutorial isnt a tutorial if you actually dont have a clue how to popup some nodes or what the creator is actually doing, and you cant know that with that tutorial. Its a good guide (not a tutorial) but a live trainning session from Epic would be amazing. Also i hate to have firefox opened while in working on UE and other things. AND that tutorial is way out of date, unfortunately.