So, i found if i launch level 2-3 (huge on a picture) and level 00 (first created) my landscape proxy of lvl 2-3 fly away with all foliage. Any static meshes and actors are not flying away.
Also i notice before loading lvl 2-3 it’s location -9.792.000, 6.528.000. instead of default -612.000, 408.000. So, this way proxy already setuped to fly away before loading. Any trying to change locations are failing when i push save button
So, looks like this level with some magical way lost center of map, and now it dont know it’s own coordinates. If to try to change it - level will change it’s “Extent” value, and will become huge as hell. Also it’s dependency of parent landscape broken. Really don’t know how to fix it. only to generate static lod and hide all this . . . .