Hello,
I am doing some stuff in level streaming right now and discovered that when I do a “LoadStreamLevel” on the server, then it automatically replicate to the clients !
Is there any way to prevent that ?
Since I am using the engine from the source (4.26), I am able to do any modifications of it in order to change this, but after hours it seems that this is not that easy to disable
My game is actually an online game with world composition and a dedicated server. Everything is working well right now, but I would like to add more sublevels (that will include a lot of little meshes for cities) and that will be controled manually in code(not by distance).
So, the main problem is that the server should always load all the sublevels, and the client should load them only when needed. So I first decided to load the levels manually on launch on the server, but I discovered that it replicate to client with no reason…
I have no choice to load it on server, otherwise collision will not be working…
Someone have an idea of how I can do ?
All the best !