Blueprint Template Library Lite (Free)
Stop rebuilding the same gameplay systems from scratch. Blueprint Template Library Lite gives you four production-ready systems as drop-in Actor Components with full Blueprint support – no C++ knowledge required.
Included SystemsHealth System Complete health, shield, armor, and regeneration management. Supports damage types with GameplayTag-based resistances, invincibility frames, death delay sequences, and revive mechanics. Fully event-driven with six delegates.
Stat System A flexible attribute system using GameplayTags as identifiers. Define any stat (strength, speed, luck – anything) with stackable modifiers: additive, multiplicative, and override. Auto-recalculates and broadcasts changes.
Interaction System Proximity-based interaction with sphere overlap detection, optional line-of-sight checks, per-interactable range limits, usage caps, and prompt text. Two components: one for the player, one for world objects.
Save/Load System Persist health state, level metadata, play time, and unlimited custom key-value data (strings, floats, ints). Supports 10 numbered slots plus QuickSave and AutoSave. Custom data is preserved across partial saves.
Why Use This Plugin?Zero setup – Add a component, call a function, done
Two access patterns – Use components directly OR static Blueprint Function Library nodes (no references needed)
Event-driven – Every system broadcasts delegates you can bind in Blueprints
Lightweight – Engine modules only, no third-party dependencies
Production-ready – Null-safe API with logged warnings, no raw crashes
Enable the plugin in Edit > Plugins
Add Health/Stat/Interaction components to your actors
Call static library functions from any Blueprint
Bind to delegates for reactive gameplay logic
Need more? The full Blueprint Template Library adds:
Inventory System (items, stacking, weight, equipment, crafting)
Dialogue System (branching trees, choices, conditions, audio, portraits)
Quest System (objectives, rewards, state tracking)
Ability System (cooldowns, mana, buff/debuff stacking)
Editor Customizations and Presets
Get the full version: https://www.strayspark.studio/products/blueprint-template-library
Documentationhttps://drive.google.com/file/d/1gZZ0pPehmhPMfZwbetKCE29-2rfN1XMU/view?usp=sharing
SupportFor questions or issues, use the support channels on the Fab product page.