StrategyGameExample AI question

Hello UE4 developers,
I have a small question about the AI in the StrategyGame example, provided from the Marketplace.

If you run the game, you can see that the AI pawns are moving along their current axxis. Turing exactly in 90-degree steps at the corners.
How can this be achieved? Even though it is processed calling MoveToLocation(…) which i thought just use the navigation mesh and walk right there.

I’m asking this because i was looking for a way to implement some kind of warehouse conveyor belt with moving crates, but along a non-static path. Any ideas how to build something like that?
thanks & best regards :slight_smile:

Have you looked at the 5 NavMesh in the level?