- What genres can be used to create a game on the UE4 engine?
- Can you create games of any genre?
- Is it possible to create a strategy only on blueprints?
- Is it possible to create a completely finished game only on blueprints?
My 2c:
- pretty much anything can be done but the engine is geared towards 3d with a character, some things will more tricky to achieve, some genres are more difficult than others (MMO, simulation)
- as above
- yes - it all depends on the scope, skills, dedication and persistence
- yeah, check out this guy’s @ClockworkOcean profile; also you can nativize
I’ve said this in another post; these are my thoughts on making a game entirely in Blueprints:
It’s very possible to make a game using only Blueprints. Usually the need to integrate C++ comes in when you are polishing the game, as C++ is often the only way to implement system-related actions. For instance, you can tell when the game window loses focus in C++, but not in Blueprints.
When you do need to use C++, it is very simple. Often all you have to do is write a function in C++ that does a simple action, and then that gets exposed as a Blueprint node.
So, yes, you can make a game entirely with Blueprints, but you may need just a dab of C++ to make it the best experience possible.
If I create a lot of levels with landscapes, I will need to somehow optimize, if so how?
I plan to use a lot of models. For example, do not draw what is outside the view of the game camera.
That’s already handled by the Engine, and it’s the process of culling:
As above, and Instanced Static Meshes & Hierarchical ISMs. It’s a good idea to learn how these 2 work with culling.
Adding to what @ said, the Foliage tool is an easy way to place tons of similar meshes, and it uses Instanced Static Meshes, so they are fairly efficient to render.