I am trying to launch a project with enabled strata materials and target RHI DirectX 11. But my engine crashes with Shader Compilation errors. From my research Ive seen that strata materials are compatible with DX11 RHI. Here is a screenshot of the error.
It says for faster shader compiling, I have shader compiling errors. I’ll try but I doubt it will fix it tbh.
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Generally, it’s not looking hopeful. The release notes introducing strata, are snuggled neatly in with a whole load of stuff about DX12…
I have issues with virtual textures + virtual heightfields hanging engine in DirectX12. One workaround I found was to switch to target RHI DirectX11 It does work, but strata won’t work with directX 11…
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