Check out this wild test of Metahuman Animator in Unreal Engine, using the motion capture suit from Rokoko and my new DIY face capture helmet!
Hey there @naq_montages ! Allow me to be the first to welcome you to our lovely community on the forums! We’re happy to have you here and hope to see you around! ![]()
Let me start by saying I love the resourcefulness of 3d printing your own helmet. I was watching the video and debating asking where you got it, but it seems like you planned ahead with telling us that you made it. I think Metahuman is so fascinating and seeing as this is your first body and face capture I genuinely enjoy seeing how smoothly it functions!
The script was entertaining and a little funny, but with ChatGPT it tends to go that way sometimes. All in all, I love how even when you laughed during the delivery of the lines it felt like I was still seeing you laugh. Great work, I hope to see more from you here on the forums!
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Hi! Thank you so much! It’s very kind of you. I consider myself a new Unreal Engine user; I came from Blender, and now I think I’m using both softwares for about the same amount of time. I love UE5 and especially Metahumans. And I’ll definitely share more videos and maybe some tips for the Metahuman to Blender animation workflow.