"Stranger" | Metahuman Animator Cinematic test in Unreal Engine 5.2

Check out this wild test of Metahuman Animator in Unreal Engine, using the motion capture suit from Rokoko and my new DIY face capture helmet!

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Hey there @naq_montages ! Allow me to be the first to welcome you to our lovely community on the forums! We’re happy to have you here and hope to see you around! :partying_face:

Let me start by saying I love the resourcefulness of 3d printing your own helmet. I was watching the video and debating asking where you got it, but it seems like you planned ahead with telling us that you made it. I think Metahuman is so fascinating and seeing as this is your first body and face capture I genuinely enjoy seeing how smoothly it functions!

The script was entertaining and a little funny, but with ChatGPT it tends to go that way sometimes. All in all, I love how even when you laughed during the delivery of the lines it felt like I was still seeing you laugh. Great work, I hope to see more from you here on the forums! :star_struck: :green_heart:

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Hi! Thank you so much! It’s very kind of you. I consider myself a new Unreal Engine user; I came from Blender, and now I think I’m using both softwares for about the same amount of time. I love UE5 and especially Metahumans. And I’ll definitely share more videos and maybe some tips for the Metahuman to Blender animation workflow.

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