Hi !
-
That one light there is for editing
pupurposes, so it’ll be removed for
the actual game. -
I did build the lighting and
geometry with that light there
though, yes. -
They aren’t metal, but concrete,
however they do have a bit of
reflectivity to them. I haven’t
added a screen reflection capture to
the scene though. -
I haven’t converted any of the BSP’s
into static meshes. I didn’t know
you could do that. Would that help
performance wise?
Thanks for the reply!