Strange white line while using FXAA

Hi !

  1. That one light there is for editing
    pupurposes, so it’ll be removed for
    the actual game.

  2. I did build the lighting and
    geometry with that light there
    though, yes.

  3. They aren’t metal, but concrete,
    however they do have a bit of
    reflectivity to them. I haven’t
    added a screen reflection capture to
    the scene though.

  4. I haven’t converted any of the BSP’s
    into static meshes. I didn’t know
    you could do that. Would that help
    performance wise?

Thanks for the reply!