Strange watermark when using Open Level?

Hello there! I seem to have a strange problem here. I have it programmed for one level so that when the level is done, a new level opens using the open level function, where the level is given via filename. I don’t put any options into the function and I have the absolute set to disabled. I am running this from the main character class. The level opens fine, but there is a strange circular watermark in the corner of the screen. This only happens when I use open level. When I open the map file and play it normally, it’s not there. I moved the camera actor around and the watermark stays in the same fixed position in the corner which makes me think it has something to do with the camera? I’ve searched a while and can’t find anyone with the same issue. Any advice would be much appreciated, I am quite new to this. I attached a screen shot of the pesky mark. Thank you!

301468-watermark.png

this is not a watermark and it is a virtual joystick.you can easily remove it in project settings-input-always shot touch interface

Thank you!!! The field you have highlighted there I actually already had disabled. But I disabled “four finger tap” and cleared the object for “default touch interface” and that did the trick. Thanks again