Strange vignette banding in Quest VR

I’ve tried more things, but still no luck. I’ve tried turning off Use Legacy shading model; turning off Forward Shading; turning of Instanced Stereo; turning on Chroma Correction; turning off Enable Specific Color Gamut; and tried the Post Processing settings;

I also tried testing a ship build instead of development.

Further research revealed that the First Contact app uses the Unreal Engine, and so I tried that app to see if it has this issue, and I do not observe it there.

I’m using Oculus’s branch, but I wasn’t up to date, so I updated that. I saw that one of the changes I was sync’ing was:
link text

But after rebuilding the engine, and rebuilding my project, still did not solve the issue.

If anyone is working out of Oculus’s branch and deploys and tests their project on an Oculus Quest and Oculus Quest 2, can you chime in as to whether or not you are seeing this issue?

Given all the troubleshooting I’ve done, if others aren’t running into this issue, then there must be some way for me to fix it.