hello has anyone encountered this and know how to resolve it?
Clean project with the vehicles template as the base. Duplicated the off road vehicle child bp and changed the mesh.
Played with physics assets collisions etc but can’t figure it out.
I tried to make a child directly from the parent vehicle and the issue went but I could not possess the vehicle to be able to control it. So I’m kind of stuck.
Thanks in advance.
Hey @itsmemoulder!
I’ve got this tutorial here that can show you how to go about doing this!
Disclaimer: This link is not associated with Epic Games, Unreal Engine, or their partners.
Hope it helps!
Hey buddy. Thanks, I’ve watched your video a few times! Unfortunately the Synty packs I’m using (town and city) don’t have static mesh along with separate wheels - the meshes I have are just rigged skeletal meshes.
Do you have any workaround given that?
Many thanks
That’s strange- those must be older. The new way seems to be the static mesh version. I myself haven’t done this, I just watched the above vid and made sure all seemed to check out, check the comments for people having issues with the method, etc.
The easiest thing to do would be find models on Synty that match with the 5.6+ templates. When 5.6 released it came out with the first updated (and may I say MASSIVELY improved) templates, and one of those things was to build this more in-depth vehicle use template. I believe the previous one was indeed running a skeletal mesh. But with THIS one having static meshes be individual they can do things like get wrecked etc.
You could go make one with skeletal mesh. But for the sake of clean coding I’d straight up just build it from scratch instead of trying to convert, if you were to do that, for reasons of needing animations built, custom physics actors, and more.
If you’re REALLY set on using a skeletal mesh we can find you something that could walk you through that but it’s much more advanced. I, personally, would just find another model that fits, but your goals might be different from mine. 
Hey thanks for detailed reply. Yes I’m still using 5.2 as I prefer the extra performance compared to 5.7
I got it working. I duplicated one of the child blueprints, deleted all components except for the SK mesh and cameras, added another skeletal mesh with its own animBP and hid the other, made new wheel blueprints for the movement component.
I’ve since been exploring the city sample vehicles as the varied controls and feel for each vehicle type is just a great time saver. So now I’ll try achieve the same with those.
I’ll maybe visit the vehicles in later engine versions in the future but right now this is a good set up for me.
Basically making a third person sandbox where you can walk around etc and drive any vehicles you see. My base vehicle is almost ready now so afterwards I can just duplicate and swap meshes, adjust enter and exit zones, camera etc for buses taxi etc.But with the Synty assets - and they usually have some quirks as I’ve found!
Thanks again for taking the time to respond and help!
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