Hi everyone, I’m new to this forum and also a new UE user.
I created a project in Maya, freezed all, cenetered all pivots and imported to UE 5.1
Everything works fine except for the doors: it seems something related to the rotation of the asset but I can’t get it.
As you can see the right door shows distorted UVs (the door frame is fine)
No, the fact is that if you look at the first image I posted, you will notice that the door on the right (though it’s the same models made inside Maya but simply placed with a different rotation) has distorted UVs, as if the UV mapping was rotated within the model somehow!
That is not normal to me, but I cannot fix it inside UE.
The first image, the shaded one, shows both doors side to side as is by plans.
The two UV Editor screenshots show respectively both assets as imported from Maya: same UVs and different geometry orientation in the space, as all door frames for example.
But while all the door frames or handles have correct UVs, all the doors facing Y in this project, have that issue.
Maybe try to put another wood material on both doors. If the same thing happens then it might be your mesh. If it is ok with the new material then it might be your material.
When I first read this I instantly thought you are using world tiling materials. But that’s not what your material looks like. Are you sure you actually have that material you showed on the mesh?