Everytime I “Package Content” for iOS, I get the following error in the output log and the build process quits. And then I package content again and this error does’nt come up but happens every second time:
UATHelper: Packaging (IOS): LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
UATHelper: Packaging (IOS): To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
UATHelper: Packaging (IOS): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 0MiB, MemoryMinFreeVirtual 2048MiB, MemoryMinFreePhysical 2048MiB
UATHelper: Packaging (IOS): LogCook: Display: Waiting for Asset Registry
UATHelper: Packaging (IOS): LogCook: Display: Clearing all cooked content for platform IOS
UATHelper: Packaging (IOS): LogCook: Display: Sandbox cleanup took 0.087 seconds for platforms IOS
UATHelper: Packaging (IOS): LogCook: Display: Compiling global changed shaders for platform 'IOS'
UATHelper: Packaging (IOS): LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 0 single jobs
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 0 [Single] Global/FExrSwizzleVS/0:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type 'FExrSwizzleVS' '/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf' Entry 'MainVS' Permutation 0
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 1 [Single] Global/FExrSwizzlePS/1:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type 'FExrSwizzlePS' '/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf' Entry 'MainPS' Permutation 1
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 2 [Single] Global/FTonemapPS/269:/Engine/Private/PostProcessTonemap.usf Type 'FTonemapPS' '/Engine/Private/PostProcessTonemap.usf' Entry 'MainPS' Permutation 269
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 3 [Single] Global/TMobileHistogramCS< false >/0:/Engine/Private/PostProcessMobile.usf Type 'TMobileHistogramCS< false >' '/Engine/Private/PostProcessMobile.usf' Entry 'Histogram_MainCS' Permutation 0
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 4 [Single] Global/FDumpTextureCS/0:/Engine/Private/Tools/DumpTexture.usf Type 'FDumpTextureCS' '/Engine/Private/Tools/DumpTexture.usf' Entry 'MainCS' Permutation 0
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 5 [Single] Global/FClearReplacementCS_LargeBuffer_Float4_Bounds/0:/Engine/Private/ClearReplacementShaders.usf Type 'FClearReplacementCS_LargeBuffer_Float4_Bounds' '/Engine/Private/ClearReplacementShaders.usf' Entry 'ClearCS' Permutation 0
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 6 [Single] Global/FClearReplacementPS/0:/Engine/Private/ClearReplacementShaders.usf Type 'FClearReplacementPS' '/Engine/Private/ClearReplacementShaders.usf' Entry 'ClearPS' Permutation 0
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 7 [Single] Global/FBinkDrawICtCpPS/1:/Engine/Private/Bink.usf Type 'FBinkDrawICtCpPS' '/Engine/Private/Bink.usf' Entry 'BinkDrawICtCp' Permutation 1
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 8 [Single] Global/FBinkDrawYCbCrPS/2:/Engine/Private/Bink.usf Type 'FBinkDrawYCbCrPS' '/Engine/Private/Bink.usf' Entry 'BinkDrawYCbCr' Permutation 2
PackagingResults: Error: SCW 10 Queued Jobs, Finished 0 single jobs
PackagingResults: Error: Job 0 [Single] Global/FExrSwizzleVS/0:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type 'FExrSwizzleVS' '/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf' Entry 'MainVS' Permutation 0
PackagingResults: Error: Job 1 [Single] Global/FExrSwizzlePS/1:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type 'FExrSwizzlePS' '/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf' Entry 'MainPS' Permutation 1
PackagingResults: Error: Job 2 [Single] Global/FTonemapPS/269:/Engine/Private/PostProcessTonemap.usf Type 'FTonemapPS' '/Engine/Private/PostProcessTonemap.usf' Entry 'MainPS' Permutation 269
PackagingResults: Error: Job 3 [Single] Global/TMobileHistogramCS< false >/0:/Engine/Private/PostProcessMobile.usf Type 'TMobileHistogramCS< false >' '/Engine/Private/PostProcessMobile.usf' Entry 'Histogram_MainCS' Permutation 0
PackagingResults: Error: Job 4 [Single] Global/FDumpTextureCS/0:/Engine/Private/Tools/DumpTexture.usf Type 'FDumpTextureCS' '/Engine/Private/Tools/DumpTexture.usf' Entry 'MainCS' Permutation 0
PackagingResults: Error: Job 5 [Single] Global/FClearReplacementCS_LargeBuffer_Float4_Bounds/0:/Engine/Private/ClearReplacementShaders.usf Type 'FClearReplacementCS_LargeBuffer_Float4_Bounds' '/Engine/Private/ClearReplacementShaders.usf' Entry 'ClearCS' Permutation 0
PackagingResults: Error: Job 6 [Single] Global/FClearReplacementPS/0:/Engine/Private/ClearReplacementShaders.usf Type 'FClearReplacementPS' '/Engine/Private/ClearReplacementShaders.usf' Entry 'ClearPS' Permutation 0
PackagingResults: Error: Job 7 [Single] Global/FBinkDrawICtCpPS/1:/Engine/Private/Bink.usf Type 'FBinkDrawICtCpPS' '/Engine/Private/Bink.usf' Entry 'BinkDrawICtCp' Permutation 1
PackagingResults: Error: Job 8 [Single] Global/FBinkDrawYCbCrPS/2:/Engine/Private/Bink.usf Type 'FBinkDrawYCbCrPS' '/Engine/Private/Bink.usf' Entry 'BinkDrawYCbCr' Permutation 2
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 9 [Single] Global/FBinkDrawVS/0:/Engine/Private/Bink.usf Type 'FBinkDrawVS' '/Engine/Private/Bink.usf' Entry 'BinkDrawVS' Permutation 0
UATHelper: Packaging (IOS): LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
UATHelper: Packaging (IOS): ShaderCompileWorker crashed!
UATHelper: Packaging (IOS): Assertion failed: OutTargetDesc.version [File:D:\build\++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderConductorContext.cpp] [Line: 303]
UATHelper: Packaging (IOS): Unsupported target shader version for Metal family: 30000
UATHelper: Packaging (IOS): 0x00007ff87a84405f ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::ConvertScTargetDesc() []
UATHelper: Packaging (IOS): 0x00007ff87a840170 ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::FShaderConductorContext::CompileSpirvToSourceBuffer() []
UATHelper: Packaging (IOS): 0x00007ff8919ba7e6 ShaderCompileWorker-MetalShaderFormat.dll!DoCompileMetalShader() []
UATHelper: Packaging (IOS): 0x00007ff8919b2ebe ShaderCompileWorker-MetalShaderFormat.dll!CompileShader_Metal() []
UATHelper: Packaging (IOS): 0x00007ff742b59ee8 ShaderCompileWorker.exe!ProcessCompilationJob() []
UATHelper: Packaging (IOS): 0x00007ff742b5bfeb ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
UATHelper: Packaging (IOS): 0x00007ff742b5666d ShaderCompileWorker.exe!FWorkLoop::Loop() []
UATHelper: Packaging (IOS): 0x00007ff742b53cc0 ShaderCompileWorker.exe!GuardedMain() []
UATHelper: Packaging (IOS): 0x00007ff742b53fad ShaderCompileWorker.exe!GuardedMainWrapper() []
UATHelper: Packaging (IOS): 0x00007ff742b647dd ShaderCompileWorker.exe!wmain() []
UATHelper: Packaging (IOS): 0x00007ff742b65dec ShaderCompileWorker.exe!__scrt_common_main_seh() []
UATHelper: Packaging (IOS): 0x00007ff9533226bd KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (IOS): 0x00007ff953fcdfb8 ntdll.dll!UnknownFunction []
PackagingResults: Error: Job 9 [Single] Global/FBinkDrawVS/0:/Engine/Private/Bink.usf Type 'FBinkDrawVS' '/Engine/Private/Bink.usf' Entry 'BinkDrawVS' Permutation 0
PackagingResults: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
UATHelper: Packaging (IOS): LogThreadingWindows: Error: Runnable thread ShaderCompilingThread crashed.
PackagingResults: Error: Runnable thread ShaderCompilingThread crashed.
UATHelper: Packaging (IOS): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (IOS): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
UATHelper: Packaging (IOS): LogWindows: Error: ShaderCompileWorker crashed!
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error: Assertion failed: OutTargetDesc.version [File:D:\build\++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderConductorContext.cpp] [Line: 303]
UATHelper: Packaging (IOS): LogWindows: Error: Unsupported target shader version for Metal family: 30000
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff87a84405f ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::ConvertScTargetDesc() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff87a840170 ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::FShaderConductorContext::CompileSpirvToSourceBuffer() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8919ba7e6 ShaderCompileWorker-MetalShaderFormat.dll!DoCompileMetalShader() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8919b2ebe ShaderCompileWorker-MetalShaderFormat.dll!CompileShader_Metal() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b59ee8 ShaderCompileWorker.exe!ProcessCompilationJob() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b5bfeb ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b5666d ShaderCompileWorker.exe!FWorkLoop::Loop() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b53cc0 ShaderCompileWorker.exe!GuardedMain() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b53fad ShaderCompileWorker.exe!GuardedMainWrapper() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b647dd ShaderCompileWorker.exe!wmain() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b65dec ShaderCompileWorker.exe!__scrt_common_main_seh() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff9533226bd KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff953fcdfb8 ntdll.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa5b384 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa5d8e6 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa495e7 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa3c912 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa6927f UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa476c2 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa72ae3 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff90bf53a52 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff90bf4b860 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff9533226bd KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff953fcdfb8 ntdll.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error: Crash in runnable thread ShaderCompilingThread
UATHelper: Packaging (IOS): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
PackagingResults: Error: ShaderCompileWorker crashed!
PackagingResults: Error: Assertion failed: OutTargetDesc.version [File:D:\build\++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderConductorContext.cpp] [Line: 303]
PackagingResults: Error: Unsupported target shader version for Metal family: 30000
PackagingResults: Error: [Callstack] 0x00007ff87a84405f ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::ConvertScTargetDesc() []
PackagingResults: Error: [Callstack] 0x00007ff87a840170 ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::FShaderConductorContext::CompileSpirvToSourceBuffer() []
PackagingResults: Error: [Callstack] 0x00007ff8919ba7e6 ShaderCompileWorker-MetalShaderFormat.dll!DoCompileMetalShader() []
PackagingResults: Error: [Callstack] 0x00007ff8919b2ebe ShaderCompileWorker-MetalShaderFormat.dll!CompileShader_Metal() []
PackagingResults: Error: [Callstack] 0x00007ff742b59ee8 ShaderCompileWorker.exe!ProcessCompilationJob() []
PackagingResults: Error: [Callstack] 0x00007ff742b5bfeb ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
PackagingResults: Error: [Callstack] 0x00007ff742b5666d ShaderCompileWorker.exe!FWorkLoop::Loop() []
PackagingResults: Error: [Callstack] 0x00007ff742b53cc0 ShaderCompileWorker.exe!GuardedMain() []
PackagingResults: Error: [Callstack] 0x00007ff742b53fad ShaderCompileWorker.exe!GuardedMainWrapper() []
PackagingResults: Error: [Callstack] 0x00007ff742b647dd ShaderCompileWorker.exe!wmain() []
PackagingResults: Error: [Callstack] 0x00007ff742b65dec ShaderCompileWorker.exe!__scrt_common_main_seh() []
PackagingResults: Error: [Callstack] 0x00007ff9533226bd KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff953fcdfb8 ntdll.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa5b384 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa5d8e6 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa495e7 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa3c912 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa6927f UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa476c2 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa72ae3 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90bf53a52 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90bf4b860 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9533226bd KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff953fcdfb8 ntdll.dll!UnknownFunction []
PackagingResults: Error: Crash in runnable thread ShaderCompilingThread
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (IOS): Took 14,784829s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (IOS): ERROR: Cook failed.
UATHelper: Packaging (IOS): (see C:\Users\tanwe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt for full exception trace)
UATHelper: Packaging (IOS): AutomationTool executed for 0h 1m 45s
UATHelper: Packaging (IOS): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (IOS): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure