Strange UE5.1 crash log when packaging content for iOS

Everytime I “Package Content” for iOS, I get the following error in the output log and the build process quits. And then I package content again and this error does’nt come up but happens every second time:

UATHelper: Packaging (IOS): LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
UATHelper: Packaging (IOS):    To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
UATHelper: Packaging (IOS): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 0MiB, MemoryMinFreeVirtual 2048MiB, MemoryMinFreePhysical 2048MiB
UATHelper: Packaging (IOS): LogCook: Display: Waiting for Asset Registry
UATHelper: Packaging (IOS): LogCook: Display: Clearing all cooked content for platform IOS
UATHelper: Packaging (IOS): LogCook: Display: Sandbox cleanup took 0.087 seconds for platforms IOS
UATHelper: Packaging (IOS): LogCook: Display: Compiling global changed shaders for platform 'IOS'
UATHelper: Packaging (IOS): LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 0 single jobs
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 0 [Single] Global/FExrSwizzleVS/0:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type 'FExrSwizzleVS' '/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf' Entry 'MainVS' Permutation 0
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 1 [Single] Global/FExrSwizzlePS/1:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type 'FExrSwizzlePS' '/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf' Entry 'MainPS' Permutation 1
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 2 [Single] Global/FTonemapPS/269:/Engine/Private/PostProcessTonemap.usf Type 'FTonemapPS' '/Engine/Private/PostProcessTonemap.usf' Entry 'MainPS' Permutation 269
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 3 [Single] Global/TMobileHistogramCS< false >/0:/Engine/Private/PostProcessMobile.usf Type 'TMobileHistogramCS< false >' '/Engine/Private/PostProcessMobile.usf' Entry 'Histogram_MainCS' Permutation 0
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 4 [Single] Global/FDumpTextureCS/0:/Engine/Private/Tools/DumpTexture.usf Type 'FDumpTextureCS' '/Engine/Private/Tools/DumpTexture.usf' Entry 'MainCS' Permutation 0
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 5 [Single] Global/FClearReplacementCS_LargeBuffer_Float4_Bounds/0:/Engine/Private/ClearReplacementShaders.usf Type 'FClearReplacementCS_LargeBuffer_Float4_Bounds' '/Engine/Private/ClearReplacementShaders.usf' Entry 'ClearCS' Permutation 0
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 6 [Single] Global/FClearReplacementPS/0:/Engine/Private/ClearReplacementShaders.usf Type 'FClearReplacementPS' '/Engine/Private/ClearReplacementShaders.usf' Entry 'ClearPS' Permutation 0
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 7 [Single] Global/FBinkDrawICtCpPS/1:/Engine/Private/Bink.usf Type 'FBinkDrawICtCpPS' '/Engine/Private/Bink.usf' Entry 'BinkDrawICtCp' Permutation 1
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 8 [Single] Global/FBinkDrawYCbCrPS/2:/Engine/Private/Bink.usf Type 'FBinkDrawYCbCrPS' '/Engine/Private/Bink.usf' Entry 'BinkDrawYCbCr' Permutation 2
PackagingResults: Error: SCW 10 Queued Jobs, Finished 0 single jobs
PackagingResults: Error: Job 0 [Single] Global/FExrSwizzleVS/0:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type 'FExrSwizzleVS' '/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf' Entry 'MainVS' Permutation 0
PackagingResults: Error: Job 1 [Single] Global/FExrSwizzlePS/1:/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf Type 'FExrSwizzlePS' '/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf' Entry 'MainPS' Permutation 1
PackagingResults: Error: Job 2 [Single] Global/FTonemapPS/269:/Engine/Private/PostProcessTonemap.usf Type 'FTonemapPS' '/Engine/Private/PostProcessTonemap.usf' Entry 'MainPS' Permutation 269
PackagingResults: Error: Job 3 [Single] Global/TMobileHistogramCS< false >/0:/Engine/Private/PostProcessMobile.usf Type 'TMobileHistogramCS< false >' '/Engine/Private/PostProcessMobile.usf' Entry 'Histogram_MainCS' Permutation 0
PackagingResults: Error: Job 4 [Single] Global/FDumpTextureCS/0:/Engine/Private/Tools/DumpTexture.usf Type 'FDumpTextureCS' '/Engine/Private/Tools/DumpTexture.usf' Entry 'MainCS' Permutation 0
PackagingResults: Error: Job 5 [Single] Global/FClearReplacementCS_LargeBuffer_Float4_Bounds/0:/Engine/Private/ClearReplacementShaders.usf Type 'FClearReplacementCS_LargeBuffer_Float4_Bounds' '/Engine/Private/ClearReplacementShaders.usf' Entry 'ClearCS' Permutation 0
PackagingResults: Error: Job 6 [Single] Global/FClearReplacementPS/0:/Engine/Private/ClearReplacementShaders.usf Type 'FClearReplacementPS' '/Engine/Private/ClearReplacementShaders.usf' Entry 'ClearPS' Permutation 0
PackagingResults: Error: Job 7 [Single] Global/FBinkDrawICtCpPS/1:/Engine/Private/Bink.usf Type 'FBinkDrawICtCpPS' '/Engine/Private/Bink.usf' Entry 'BinkDrawICtCp' Permutation 1
PackagingResults: Error: Job 8 [Single] Global/FBinkDrawYCbCrPS/2:/Engine/Private/Bink.usf Type 'FBinkDrawYCbCrPS' '/Engine/Private/Bink.usf' Entry 'BinkDrawYCbCr' Permutation 2
UATHelper: Packaging (IOS): LogShaderCompilers: Error: Job 9 [Single] Global/FBinkDrawVS/0:/Engine/Private/Bink.usf Type 'FBinkDrawVS' '/Engine/Private/Bink.usf' Entry 'BinkDrawVS' Permutation 0
UATHelper: Packaging (IOS): LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
UATHelper: Packaging (IOS): ShaderCompileWorker crashed!
UATHelper: Packaging (IOS):    Assertion failed: OutTargetDesc.version [File:D:\build\++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderConductorContext.cpp] [Line: 303]
UATHelper: Packaging (IOS): Unsupported target shader version for Metal family: 30000
UATHelper: Packaging (IOS): 0x00007ff87a84405f ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::ConvertScTargetDesc() []
UATHelper: Packaging (IOS): 0x00007ff87a840170 ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::FShaderConductorContext::CompileSpirvToSourceBuffer() []
UATHelper: Packaging (IOS): 0x00007ff8919ba7e6 ShaderCompileWorker-MetalShaderFormat.dll!DoCompileMetalShader() []
UATHelper: Packaging (IOS): 0x00007ff8919b2ebe ShaderCompileWorker-MetalShaderFormat.dll!CompileShader_Metal() []
UATHelper: Packaging (IOS): 0x00007ff742b59ee8 ShaderCompileWorker.exe!ProcessCompilationJob() []
UATHelper: Packaging (IOS): 0x00007ff742b5bfeb ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
UATHelper: Packaging (IOS): 0x00007ff742b5666d ShaderCompileWorker.exe!FWorkLoop::Loop() []
UATHelper: Packaging (IOS): 0x00007ff742b53cc0 ShaderCompileWorker.exe!GuardedMain() []
UATHelper: Packaging (IOS): 0x00007ff742b53fad ShaderCompileWorker.exe!GuardedMainWrapper() []
UATHelper: Packaging (IOS): 0x00007ff742b647dd ShaderCompileWorker.exe!wmain() []
UATHelper: Packaging (IOS): 0x00007ff742b65dec ShaderCompileWorker.exe!__scrt_common_main_seh() []
UATHelper: Packaging (IOS): 0x00007ff9533226bd KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (IOS): 0x00007ff953fcdfb8 ntdll.dll!UnknownFunction []
PackagingResults: Error: Job 9 [Single] Global/FBinkDrawVS/0:/Engine/Private/Bink.usf Type 'FBinkDrawVS' '/Engine/Private/Bink.usf' Entry 'BinkDrawVS' Permutation 0
PackagingResults: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
UATHelper: Packaging (IOS): LogThreadingWindows: Error: Runnable thread ShaderCompilingThread crashed.
PackagingResults: Error: Runnable thread ShaderCompilingThread crashed.
UATHelper: Packaging (IOS): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (IOS): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
UATHelper: Packaging (IOS): LogWindows: Error: ShaderCompileWorker crashed!
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error:     Assertion failed: OutTargetDesc.version [File:D:\build\++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderConductorContext.cpp] [Line: 303]
UATHelper: Packaging (IOS): LogWindows: Error: Unsupported target shader version for Metal family: 30000
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff87a84405f ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::ConvertScTargetDesc() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff87a840170 ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::FShaderConductorContext::CompileSpirvToSourceBuffer() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8919ba7e6 ShaderCompileWorker-MetalShaderFormat.dll!DoCompileMetalShader() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8919b2ebe ShaderCompileWorker-MetalShaderFormat.dll!CompileShader_Metal() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b59ee8 ShaderCompileWorker.exe!ProcessCompilationJob() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b5bfeb ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b5666d ShaderCompileWorker.exe!FWorkLoop::Loop() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b53cc0 ShaderCompileWorker.exe!GuardedMain() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b53fad ShaderCompileWorker.exe!GuardedMainWrapper() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b647dd ShaderCompileWorker.exe!wmain() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff742b65dec ShaderCompileWorker.exe!__scrt_common_main_seh() []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff9533226bd KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff953fcdfb8 ntdll.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa5b384 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa5d8e6 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa495e7 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa3c912 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa6927f UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa476c2 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff8cfa72ae3 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff90bf53a52 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff90bf4b860 UnrealEditor-Core.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff9533226bd KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error: [Callstack] 0x00007ff953fcdfb8 ntdll.dll!UnknownFunction []
UATHelper: Packaging (IOS): LogWindows: Error:
UATHelper: Packaging (IOS): LogWindows: Error: Crash in runnable thread ShaderCompilingThread
UATHelper: Packaging (IOS): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
PackagingResults: Error: ShaderCompileWorker crashed!
PackagingResults: Error:     Assertion failed: OutTargetDesc.version [File:D:\build\++UE5\Sync\Engine\Source\Developer\ShaderCompilerCommon\Private\ShaderConductorContext.cpp] [Line: 303]
PackagingResults: Error: Unsupported target shader version for Metal family: 30000
PackagingResults: Error: [Callstack] 0x00007ff87a84405f ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::ConvertScTargetDesc() []
PackagingResults: Error: [Callstack] 0x00007ff87a840170 ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::FShaderConductorContext::CompileSpirvToSourceBuffer() []
PackagingResults: Error: [Callstack] 0x00007ff8919ba7e6 ShaderCompileWorker-MetalShaderFormat.dll!DoCompileMetalShader() []
PackagingResults: Error: [Callstack] 0x00007ff8919b2ebe ShaderCompileWorker-MetalShaderFormat.dll!CompileShader_Metal() []
PackagingResults: Error: [Callstack] 0x00007ff742b59ee8 ShaderCompileWorker.exe!ProcessCompilationJob() []
PackagingResults: Error: [Callstack] 0x00007ff742b5bfeb ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() []
PackagingResults: Error: [Callstack] 0x00007ff742b5666d ShaderCompileWorker.exe!FWorkLoop::Loop() []
PackagingResults: Error: [Callstack] 0x00007ff742b53cc0 ShaderCompileWorker.exe!GuardedMain() []
PackagingResults: Error: [Callstack] 0x00007ff742b53fad ShaderCompileWorker.exe!GuardedMainWrapper() []
PackagingResults: Error: [Callstack] 0x00007ff742b647dd ShaderCompileWorker.exe!wmain() []
PackagingResults: Error: [Callstack] 0x00007ff742b65dec ShaderCompileWorker.exe!__scrt_common_main_seh() []
PackagingResults: Error: [Callstack] 0x00007ff9533226bd KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff953fcdfb8 ntdll.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa5b384 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa5d8e6 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa495e7 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa3c912 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa6927f UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa476c2 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8cfa72ae3 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90bf53a52 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90bf4b860 UnrealEditor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9533226bd KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff953fcdfb8 ntdll.dll!UnknownFunction []
PackagingResults: Error: Crash in runnable thread ShaderCompilingThread
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (IOS): Took 14,784829s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (IOS): ERROR: Cook failed.
UATHelper: Packaging (IOS):        (see C:\Users\tanwe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt for full exception trace)
UATHelper: Packaging (IOS): AutomationTool executed for 0h 1m 45s
UATHelper: Packaging (IOS): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (IOS): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

Some shaders, such as FExrSwizzleVS and FExrSwizzlePS, are failing to compile and causing the packaging process to fail. It’s suggested to resave the packages that use these shaders, or to load the modules that contain them earlier in the reference chain, in order to resolve the issue.

Try to package for iOS in a completely new project to make sure it works properly with the original content.

I have the same problem packagin for XSX and PS5. Not too sure to know what I need to do to fix this. something with bink?

Could be, I am not familiar with FExrSwizzleVS and FExrSwizzlePS. I suggest removing unnecessary plugins and try to package again. Sometimes it helps to create a new project and just porting over the assets, etc.