Strange translucence material behavior

I


I have a strange translucent material behavior. I made short video.
There are 3 object in the scene 2 imported meshes and standard Unreal sphere primitive.
All use same very simple material. When material has opaque or masked blend mode it looks the same on all 3 objects. But when it became translucence imported meshes stop to expose the material in a right way. And only the sphere primitive works.
Is it like it have to be? Or there is a bug?

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Did you try using the alpha pin, instead of the 4 color pin?

Sorry didn’t I pay attention.
I did, it changes nothing unfortunately.
The problem still exists.

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The only thing I can think of, is that your opacity ( translucency ) texture ( on A ), is not translucent is the areas UV mapped on your imported meshes.

I think maybe the problem not in the material itself. Maybe something in imported mesh properties checked\unchecked?

Nanite?

If it’s not Nanite, maybe you could show the UVs on the imported meshes ( static mesh editor channel 0 ), and the alpha texture?


Here is my imported sphere nanite settings.

I think UV is not the matter. Because it looks OK when material in opaque or masked blend mod. Maybe some extra mesh opacity support have to be used?

Can you try turning Nanite off? ( and apply )

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It works! Thank you a lot! :grinning:
I have my sky now.

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