Hi,
In 5.3, 5.4 and 5.5 (I couldn’t test with older version) I noticed that in my project, every now and then some squarish bloomed artifacts appears on the screen.
I’m using DirectX 11 (tried even with DX12 just because, still nothing) , no DLSS / FSR, no plugins, no ray-tracing, no lumen, etc.
Simple directional and 4/5 spots scattered in the map. So not many things.
This issue happens both in editor and build and, something particular, I noticed it’s something which happens only with the RTX graphics card
This was tested with 8-9 graphics cards (GTX and RTX), old and newer driver (also tried to change game to studio driver)
So far, no luck finding what’s the cause.
Does anyone have any clues?